From proof of concept and prototype to production, we use our engineering expertise to deliver enterprise platforms that utilise the latest technologies. Our experts share their knowledge through a series of articles in this blog.
Gabriela Elena Miroiu offers a look into what it means to be a video game tester: why we need them, what they do, how games are tested with automated and manual testing, and what makes a good game tester.
Eoin Woods examines the question of what influences the overall greenhouse gas emissions of our software development work and how we can reliably assess them in order to reduce them going forward.
Adriana Calomfirescu explains how the new data architecture concept of data mesh can resolve challenges posed by the ever-growing data volumes usually stored and processed in central data repositories, and how it can help companies fully exploit the potential of their data.
Stefana Belbe presents an extended abstract of an academic research paper co-authored by her and her research colleague Codruta Mare on the “Spatial Clustering Behaviour of Covid-19 Conditioned by the Development Level: Case Study for the Administrative Units in Romania”, including the data analysis methods employed and the main findings.
Radu Orghidan, Thomas Bedenk and Kai Wegner present an exemplary research & development project in the game development space: how can we use artificial intelligence to facilitate the creation of 3D game assets and provide artists with unforeseen inspiration?
Radu Vunvulea examines a question we frequently hear from clients and the market lately: how much would it cost to build a system running on two cloud vendors side by side? Using insights gained by surveying Cloud experts, he reveals what additional effort and costs companies aiming for such a parallel approach should be planning with.